Skills, types and evaluations
Positions 4, 5 and 6 of a code say what the touch was, how it was played and how well. These letters and symbols are the industry convention that DataVolley and VolleyStation use too.
Skills
| Letter | Skill | Note |
|---|---|---|
S | Serve | |
R | Reception | the pass of a serve |
E | Set | |
A | Attack | the default for a number typed with no letter |
B | Block | |
D | Dig | |
F | Free ball |
You often leave the skill out. Courtside picks it from the rally: see What Courtside fills in.
Types
| Letter | Courtside reads it as |
|---|---|
H | high |
M | medium |
Q | quick |
T | tense |
U | super |
N | fast |
O | other |
On a serve the type is the kind of serve; your team's convention decides which letter means a float or a jump serve. A reception takes its serve's type, and a block or dig takes its attack's, unless you type one.
The default type for each skill is H. Change it in Settings → Typing.
Evaluations
| Symbol | Courtside reads it as |
|---|---|
# | perfect |
+ | positive |
! | ok |
- | poor |
/ | poor, ball over |
= | error |
What each symbol means for each skill follows your team's scouting convention. Two pairs are fixed by how dot codes work (see Dot codes): an attack rated / pairs with the other team's block # (a blocked attack), and a serve rated # pairs with a reception = (an ace).
The default evaluation for each skill is +. Change it in Settings → Typing.
Which ratings end the rally
Courtside writes the point by itself when a touch's rating ends the rally. Out of the box:
| Skill | Wins the point | Loses the point |
|---|---|---|
| Serve | # | = |
| Reception | = | |
| Set | = | |
| Attack | # | = / |
| Block | # | = / |
| Dig | = | |
| Free ball | = |
These are the season's winning symbols. You can change them in Settings → Tables. The read-back line says "wins the point" or "loses the point" on a code that ends the rally.
Unknown player
Type $$ in place of the shirt number when you don't know who touched the ball: a$$D is a dig by someone on the away team.