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The command line

You code a match by typing on the command line at the bottom of the console. Type a code, or several separated by spaces, and press Enter. Courtside reads back what you typed before you commit it.

Type and add codes​

  1. Click the command line, or press Ctrl+K (⌘K on a Mac) from anywhere in the console.
  2. Type one or more codes, separated by spaces: 7 a10 a14#.
  3. Read the line under it. It says what each code means, or what's wrong.
  4. Press Enter to add them. Press Esc to clear the line.

You can type a whole rally on one line, or one touch at a time. Both give the same codes.

Short codes are filled in for you: 8# becomes *08AH#, an attack by home #8 that wins the point. Letters after the shirt number can be typed in lower case. How codes are built: Code layout. What Courtside adds by itself: What Courtside fills in.

The read-back line​

The line under the command line always shows one of these:

  • With nothing typed: a reminder, "Enter adds the code · Esc clears · shorthand like a10 or 5S.a12# is filled in · several codes per line".
  • While you type: what each code means, separated by ·. Where you typed a short form, the full code comes first: *08AH# Harbour City VC #8 attack, high, perfect, wins the point.
  • When a code can't be read: what's wrong, in red. With several codes on the line it names the one at fault. Enter adds nothing until it's fixed.
  • After Enter: what happened, such as "Added 7 a10 a14#." or why it was refused.

Some messages you'll see:

MessageWhat to do
"Start with the shirt number (a for the away team)."A touch starts with the player: 7, a7, *7.
"Unknown skill letter K."Use S, R, E, A, B, D or F. A setter call such as K1 needs its two characters: 4K1.
"Unknown type letter X."Use H, M, Q, T, U, N or O.
"Shirt numbers go from 0 to 99."Check the number.
"Add the evaluation (# + ! - / =)."The code needs a rating.
"Dot codes pair a serve with a reception, or an attack with a block or dig."See Dot codes.
"The part after the dot is the other team's touch."Don't put the same team's prefix on both halves.
"Put the skill letter (S R E A B D F) before the zones and the rest."With zones or other details, type the skill letter.

Who serves​

At the start of a rally, once the set's first point is played, the empty command line says who serves, for example a05 serves: type + or the passer. You can then leave the serve out: type its rating alone (+), or start with the passer (7-). See The serve from the rotation.

Before a set's first point, Courtside doesn't know who serves. Type the server: 7 or a7.

Point buttons​

On each side of the command line is a Point button for each team, with the team's name. They're on the same side as the team on the court, and follow when you swap sides.

  • Point on the left: Alt+1 (⌥1 on a Mac).
  • Point on the right: Alt+2 (⌥2).

Use them when the rally ends in a way the codes don't show, for example after an untouched ball or a referee's decision. Courtside writes the point code with the new score, and the rotation if it's a side-out.

Most of the time you don't need them: a code that ends the rally (an ace, a kill, an error) writes the point by itself.

A point with no rally. If you press Point before typing anything in the rally, Courtside warns you first, because the last rally is usually already over: "The last rally already went to Riverside Volley (a14AH#)…". Press the same Point again to give the team a point with no rally, for example for a penalty.

The Point buttons are off while a team needs its lineup, while a set end waits for you, and once the match is over.

Commands​

Not every code is a touch. These work on the command line, with or without the home team's *:

TypeBecomesWhat it is
T, aT*T, aTTimeout
c6.7, ac6.7*c06:07, ac06:07Substitution: #6 off, #7 on
z3, az3*z3, az3The setter is in zone 3
P5, aP5*P5, aP5The setter is #5
p5:3*p05:03Point, with the score after it (home:away)

The team panel's buttons write the same codes. See Substitutions, timeouts and rotation.

Keys while you type​

While the cursor is on the command line, only keys with Ctrl (⌘ on a Mac) or Alt (⌥), or the function keys F1 to F12, run actions. Plain keys always type.

Ctrl+Z (⌘Z) with text on the line undoes your typing. With an empty line it undoes the last code added. See Undo and redo.

You can make a plain key type something else, for example ] type #. See Keys that type.

When the cursor comes back to the command line after you click a button or use the video, it goes to the end of the line, so you carry on typing where you were.

Video times​

With a video open, each code gets the video time of its first keystroke. See Video times and sync.

When codes are refused​

  • A set end is waiting for you to confirm it. End the set first. See Ending a set.
  • The match is over. You can still modify earlier codes.
  • A team needs its lineup. Enter it on the lineup screen.