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Your first match

After this page you'll have a season with two teams, a match with both starting sixes in, and two rallies coded. It takes about ten minutes.

The example uses two made-up teams: Harbour City VC at home and Riverside Volley away.

Before you start​

  • Courtside installed (see Installing Courtside).
  • The two teams' rosters to hand: shirt numbers, names, and who the setters and liberos are.

Step 1: Create a season​

  1. Open Courtside and click New season.
  2. Save the file as practice.courtside.

The main menu opens on the Matches tab. More about seasons.

Step 2: Add the two teams​

  1. Open the Teams tab and click New team.
  2. Name it Harbour City VC.
  3. Click Add player and fill in each player: number, last name, first name, role. Give one player the Setter role and tick L for the libero.
  4. Click Save team.
  5. Do the same for Riverside Volley.

More about teams and players.

Step 3: Create the match​

  1. Open the Matches tab.
  2. Pick Harbour City VC as Home and Riverside Volley as Away.
  3. Click Start coding.

Step 4: Enter the starting sixes​

The starting lineup screen opens. For each team:

  1. Click the players on the team sheet in zone order, 1 to 6. Each click fills the next empty zone. You can also type the shirt numbers into the zones.
  2. Check the Setter line. If exactly one of the six has the Setter role, Courtside picks them. Otherwise pick the setter from the list.

When both teams say ready, click Start set 1. More about lineups.

Step 5: Code the first rally​

The console opens with the cursor on the command line at the bottom.

In our example, Harbour City's #7 serves, Riverside's #10 passes, their setter #3 sets and #14 kills the ball. Type:

7 a10 a14#

As you type, the line under the command line reads back what each code means. Press Enter. Courtside adds:

CodeWhat it is
*07SH+Harbour City #7 serves. A rally's first code is the serve.
a10RH+Riverside #10 passes. A number straight after the other team's serve is the reception.
a03EH+Riverside's setter sets. Courtside adds the setter's set in front of an attack that follows the team's own pass.
a14AH#Riverside #14 attacks and wins the point. A bare number is an attack.
*$$&H=The green code: Harbour City lost the rally without touching the ball again. Written by Courtside.
ap00:01The point, written by Courtside because # on an attack wins the rally.
az…Riverside's rotation after the side-out, written by Courtside.

The codes Courtside wrote itself are tagged added in the code log.

Step 6: Code the second rally​

Riverside now serves, and Courtside knows who is in their zone 1. The empty command line says so, for example a05 serves: type + or the passer.

Harbour City's #9 passes poorly, and their #11 hits out. You don't need to type the serve: start with the passer.

9- 11=

Press Enter. Courtside adds Riverside #5's serve (rated +, because a - pass means a good serve), #9's reception, Harbour City's setter's set, #11's attack error, Riverside's green code a$$&H#, and Riverside's point. There's no rotation: Riverside served and won.

What you did​

  • Created a season that holds your teams, matches and settings.
  • Entered the starting sixes, so Courtside knows the rotation.
  • Coded two rallies with five short codes. Courtside filled in a serve, two sets, the green codes, the points and the rotation.

Next​