Skip to main content

Coming from DataVolley

If you scout with DataVolley 4, most of what you know carries straight over: the codes are the same, and your files open in Courtside. This page lists what's the same, what's different, and where to look.

What's the same​

  • The code layout. Team, player, skill, type, evaluation, then combination, target, zones, subzone, extended part and custom text, in the same positions. You can type full codes, or DataVolley's columns with ~ for the gaps. See Code layout.
  • Skill letters, types, evaluations and zones. The same letters and symbols, and the same nine zones with subzones A to D.
  • Compound codes. Courtside calls them dot codes: serve with reception, attack with block, attack with dig. The other half's team, skill, type and zones are filled in, and the missing rating is worked out the same way.
  • Commands. c6.7 for a substitution, T for a timeout, z3 and P5 for the setter, p25:23 for a point. See Commands.
  • Tables. Winning symbols, attack combinations and setter calls, carried in every .dvw. See Tables.
  • Files. .dvw matches and .sq team files, both ways. See Importing a .dvw and Team files.

What's different​

In DataVolleyIn Courtside
You set a default skill for codes typed without one.A rally's first code is the serve, a number after the other team's serve is the reception, and anything else is the season's default skill (attack). See What Courtside fills in.
The set is added when you type a combination attack.The team's setter's set is added in front of any attack straight after the team's own pass, dig or free ball. Type E when someone else set. See The setter's set.
You type the server.Once the set's first point is played, Courtside knows who serves: type + for the serve, or start with the passer. See The serve from the rotation.
A - serve in a compound code can give a # or + pass.It gives the season's default (+). Type # for a perfect pass.
Point and rotation codes are part of what you check at the end.Courtside writes the point and the side-out rotation after each rally, and writes rotations again after every edit.
Data verification is a step you run.Checks run after every code, and list the first fault of a chain with what follows from it.
Keys are DataVolley's.Keys are Courtside's own and can all be changed, including keys that type text (] types #). See Keys.

You can also type VolleyStation's order (zones before the evaluation, no ~) if you like it. See Typing styles.

Your first session​

  1. Create a season and import a .dvw you coded in DataVolley. Its teams come with it.
  2. Look through the code log and Checks.
  3. Create a new match between the same teams and code a few rallies the way you're used to, full codes included. Watch the read-back line to see what Courtside makes of your shorthand.

Not in Courtside yet​